I'm a young designer from Melbourne, Australia interested in the opportunities created by technological change and the cultural shifts that come with it.

Generative Art & Interaction Design

I find generative art to be a strange concept.   I feel the concept is at best too broad in that it would essentially describe all Art and at worst too narrow in that it describes only certain artistic movements in which a generative approach is apparent at a surface level.   Marius Watz: Three [...]

Displaying webcam video on Raspberry Pi using pygame

Another small exploratory project related to my undergraduate Major Project had me trying to stream video onto a small 3.5″ TFT LCD display using a webcam connected to a Raspberry Pi mini computer.   Firstly, not all USB webcams work with the Raspberry Pi, so after trying randomly to find a working webcam I discovered [...]

Getting the Raspberry Pi to talk to Arduino

As part of an exploratory design project I am undertaking within my undergraduate Major Project, I needed to establish serial communication between a Raspberry Pi (a miniature, credit-card sized computer) and an Arduino Uno (an electronic prototyping board). I found that Raspberry Pi could both supply power and talk to the Arduino Uno via USB [...]

Transience in Social Technologies

Real life is dynamic and transitory.   Day to day communication exists in it’s moment of context and (for the most part) that’s it. Luckily, everything you’ve ever said or done hasn’t been recorded and archived. It doesn’t need to be.   Conversely, social networks are mostly static and perpetual.   This means that our [...]

Swipe to lock-in

What follows is a slightly rambling stream of consciousness orbiting around the subjects of the patent system, technological development, the open-source community and user interfaces. The whole situation is far from simple, with benefits on all sides. I guess my thinking comes from a recognition of what I see as the inevitability of product transparency [...]

Embracing the Digital Landscape

Lately it seems as though every other article I read online about software interfaces is in some way related to the concept of skeuomorphic design, with the prevailing opinion amongst young digital natives being that it is often an unnecessary and dishonest factor of interface design. I tend to agree. A skeuomorph is a physical [...]

What can Interactive Design achieve?

In 1996, Xerox PARC’s Mark Weiser and John Seely Brown wrote an article entitled “THE COMING AGE OF CALM TECHNOLOGY[1]” that outlined a future directive for the design of product environments in the age of ubiquitous computing. Ubiquitous computing is described as the next phase of the human-computer usage relationship, post-internet, suggested to emerge in [...]